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Volume 3 (2024-2025)
Advances in Online Education: A Peer-Reviewed Journal is free-to-view for all subscribers and subscribing institutions.
Each volume consists of four quarterly 100-page issues, published online. The articles published in Volume 3 are listed below.
Volume 3 Number 1
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Editorial:
Amelia Clarke, Publishing Editor -
Practice Papers
Methods to enhance community through messaging in the online classroom
Karen Gebhardt, Director of the Online Economics Program, University of Colorado Boulder, and Kelly McKenna, Associate Professor, Colorado State University
This descriptive educational practice paper details how instructor-initiated messaging can be implemented to enhance community and student–instructor connection in the online classroom. Messaging such as e-mails, announcements, alerts or phone calls is often used as a way to inform or clarify course content or expectations, remediate or encourage student performance, or to build community. Messaging is a deliberate form of instructor-initiated one-way communication that is not included in the body of the course content when the course was designed. In this paper, various types of instructor-initiated messaging will be described. Dimensions of messaging, such as level of personalisation and whether the message is public or private, will be explored. Additionally, a use case will be presented from an economics department in a large public university. Instructors and online administrators can use this information to systematically develop and integrate messages into online courses to enhance community.
Keywords: online education; community; teaching methods; online interactions; messages -
Strategic leadership and organisational change in distance and e-learning contexts
Amdy Diene, Chief Executive Officer, Touba Digital Consulting
The rapid expansion of e-learning, accelerated by the COVID-19 pandemic, has reshaped the educational landscape, necessitating strategic leadership and organisational change. This study examines the pivotal role of strategic leadership in navigating the complexities of digital learning environments and driving successful e-learning initiatives. A comprehensive literature review and data analysis were conducted, utilising sources from the US, West African countries, China and other Asian and European nations. The findings highlight the importance of digital competence, visionary leadership and effective change management strategies in implementing e-learning. Challenges such as technology access disparities, digital fluency and integrating interactive learning tools were identified. The emergence of e-leadership, emphasising adaptability and fostering positive digital learning environments, was also noted. Strategic leadership and organisational change are critical in successfully adopting and managing distance and e-learning. Therefore, policy makers should prioritise addressing technology access gaps, enhancing digital literacy and supporting educators and students. Visionary leadership must be cultivated to steer educational institutions through the evolving demands of the 21st century. The study needs longitudinal data on the long-term impact of e-learning on student outcomes to deal with its limitations and thoroughly examine the financial implications of transitioning to e-learning for educational institutions.
Keywords: e-learning; e-leadership; change management; education disparity; innovation; digital divide; strategic leadership -
Research Papers
Virtual and augmented reality: Applications for adult learners
Luis E. Orozco, Assistant Professor, and Regina J. Giraldo-García, Assistant Professor, Ball State University
The COVID-19 pandemic of 2020 forced educational institutions to rapidly adopt different technologies for learning purposes. Augmented reality (AR) and virtual reality (VR) are technologies that can be used to adapt educational practices to the adult learning field and create a more inclusive online environment. AR allows interaction with the surrounding environment by superimposing images into real scenarios. VR technologies allow users to fully immerse and interact with virtual environments. Both technologies can be an enabler element that opens opportunities for improving adult learners’ experience. This paper provides an overview of AR and VR technologies and their practical applications in the field of adult education.
Keywords: virtual reality (VR); augmented reality (AR); adult education; technology integration; COVID-19 impact -
Exploring university students’ perceptions and attitudes toward associated factors of electronic learning during the COVID-19 pandemic
Md. Liton Ali, Assistant Cataloguer, Islamic University of Technology
This study examines the perceptions and attitudes of university students toward electronic learning (EL) during the COVID-19 pandemic, analysing the factors that influence their acceptance and engagement with online education platforms. A combination of technological, pedagogical, institutional and individual considerations has been assessed to understand the challenges and opportunities presented by the transition to EL. Factors such as performance expectancy, social influence, facilitating conditions, perceived usefulness and ease of use are observed to shape student acceptance. Furthermore, individual innovativeness and EL preparedness are identified as positive influences on EL adoption. The research findings highlight the importance of addressing the digital divide to ensure equitable access to EL systems and suggest that enhancing digital infrastructure, fostering digital literacy and involving students in developing EL policies could improve educational outcomes in higher education institutions.
Keywords: eLearning; COVID-19; online platforms; higher education; learning perception; learning factors -
Essential skills for a global workplace: Revisiting the DINAMITE model for post-pandemic higher education
Izzy Crawford, Associate Dean for Economic, Social and Cultural Development, Robert Gordon University
This paper investigates some of the recent terminology and concepts used to describe the type and nature of transferable skills that are developed and nurtured in students in higher education, with a particular focus on the DINAMITE1 model. The DINAMITE model was developed by the author in 2021 following research with employers in three different countries. This paper seeks to evaluate the relevance and suitability of this model in 2024 from the perspective of fellow pedagogical researchers at the author’s home institution in Scotland. An online, semi-structured focus group with eight academics was held in February 2024. A thematic analysis was applied to the data and compared to recent literature on transferable skill development in higher education. The findings suggest there is a lack of clarity and coherence concerning the different terms and concepts that are used to describe transferable skills within the context of higher education; however, there is strong awareness and understanding of the fundamental importance of these skills. The DINAMITE model has both strengths and weaknesses as a conceptual tool for understanding the transferable skills that are necessary for a global digital workplace. Therefore, this paper proposes a revised version of the DINAMITE model based on the recommendations of the participants. Further research is needed to examine a wider range of academic, student and employer opinions on the terminology and concepts used to describe transferable skill development within higher education. A universally accepted model would enable key stakeholders to devise a more cohesive approach to transferable skill development in preparation for the workplace.
Keywords: global workplace; higher education; transferable skills -
Using ChatGPT to pass online courses: Lessons learned in higher ed
Jason Bock, Director of Distance Education, AMDA College of the Performing Arts, et al
The purpose of this study was to determine if a student could complete a post-secondary online course with a passing grade by solely using the artificial intelligence (AI) tool ChatGPT to complete all assignments. ChatGPT is a natural language processing tool driven by AI technology that allows individuals to engage in human-like conversations with a chatbot to answer questions and assist in writing tasks. Studies exist that indicate ChatGPT could be used to successfully complete various assignments in a controlled setting, but none show ChatGPT being used in a live environment for the entire body of coursework. To complete this study, five researchers posed as online undergraduate and graduate students using fictitious student accounts in online, asynchronous courses. Of the five, three were able to pass their course without being identified. Findings suggest that because of the ease of using ChatGPT to complete assignments, universities should focus on adapting assignments, assessments and policies to teach and encourage its ethical use.
Keywords: AI; ChatGPT; higher education; online learning; student success; academic integrity -
Case Study
Storytelling in videos: A novel way to teach qualitative research
Julia Cronin-Gilmore, Professor and Director, Doctor of Business Administration Program, Bellevue University, and Helen G. Hammond, Assistant Professor, Grand Canyon University
This study investigates the impact of instructional materials and multimedia integration on student engagement, comprehension and learning preferences within Doctor of Business Administration (DBA) qualitative research course. Three key measures were examined: the effectiveness of instructional materials, the impact of video content on the learning experience, and the relationship between learning preferences and exposure to storytelling videos. Data was collected through surveys administered to students enrolled in a qualitative research course. Results from Measure 1 indicate a strong positive correlation between students’ perception of the effectiveness of storytelling cases and their ability to recall qualitative research approaches after viewing accompanying videos. A significant proportion of students reported increased engagement with course content, attributing it to the utilisation of storytelling cases. Measure 2 findings reveal that students who found watching videos meaningful for discussion boards and perceive videos as helpful in improving focus are more likely to rate viewing videos instead of reading research articles as high in value. In addition, Measure 3 demonstrates that students who have learned via storytelling videos more frequently in academic classes prior to this course are more likely to prefer visual or auditory learning and thus perceive offering a range of learning activities in online courses as important. These findings underscore the importance of innovative instructional approaches such as storytelling and multimedia integration in enhancing student learning experiences and outcomes in online programmes.
Keywords: instructional materials; multimedia integration; student engagement; learning preferences; storytelling videos